MapEditor.chm by Wespex
This file can replace BK's origial mapeditor.chm file (for use when pressing F1 in the MapEditor), but can also be opened from any other location. The file has been extended with a single-player map tutorial and other additions. Has also Calvin's Lua Guide included.
|
Oxys_Multiplayer_MapTutorial.pdf by Oxy
One of the oldest beginner's guide. Although the title speaks of multi-player, most explanations count for single-player as well.
|
blitzkrieg_mapeditor.zip provided by [BKP]
This file contains the updated MapEditor 1.4 that allows the selection of new aviation units found in modobject.xml files. Unzip and overwrite BK's original files.
|
LeonsMapGuide.pdf by Leon
To use Leon's own words: pointers to the BK MapEditor. Nonetheless, a thick guide, starting from scratch and explaining most of the possibilities within the MapEditor.
|
Embankments_v1.pdf by Tangram
Guide on building level rail embankments and correcting heights with XML. In addition, it starts with a brief explanation of the editor's Field Composer.
|
DesignGuidance.chm by Harro
A small beginner's guidance on map design. Just a few good tips...
|
LuaScriptingGuide.pdf by Calvin
Does it need any further explanation? This guide is known as the BK Lua Bible and indispensable when 'writing' a Lua script.
|
BasicLuaLessons.pdf by hitandrun
Not familiar with Lua? Yes, it looks complicated... Start reading this tutorial and the mist should clear. Debugging notes by [BKP] - proof-read and suggestions by Wespex.
|
LuaScriptingGuide.htm by kaoz
This tutorial shines different spotlights on all necessary aspects in the map finishing process. It mainly tries to make Lua understandable, but also explains ScriptID's, the 1.xml, Start Commands, etc. Comes with many examples.
|
BK_Terrain_Parameters.xls
An Excel file showing the Terrain Parameters...
|
Chapter_Tutorial.htm and Campaign_Tutorial.htm by kaoz
It's all in their title...
|